Enlarge or reduce: ray or grid method
Two ways to enlarge or reduce a shape. Ray (radial) method: from a fixed centre of enlargement, draw a ray through every corner and mark each new corner at scale factor times its distance from the centre; factor 2 is twice as far (lengths double), 0.5 halves. Grid (squares) method: overlay equal squares, draw a second grid in the ratio, and copy square by square -- best for irregular outlines like a logo. Scale factor = new length over original.
One-point perspective: one vanishing point
One-point perspective shows depth using one vanishing point (VP). Draw the front face as its true shape, then project every corner and receding edge to the VP. A face parallel to the front is a scaled copy: nearer the VP smaller (reduction), nearer the viewer larger (enlargement). Common error: receding edges drawn at a fixed 30 degrees like isometric, whose edges stay parallel and never meet, whereas perspective edges converge to the VP.
Scale is drawing : real size
A scale is written drawing size : real size. 1:20 means one-twentieth full size (a reduction), 2:1 twice full size (an enlargement), 1:1 full size. To scale a line, multiply its length by the scale factor (a 40 mm line at 3:2 becomes 60 mm) or divide it with the inclined-line construction. A scale model is an accurate 3D version, usually smaller; apply the same scale to every dimension -- length, width, height -- and state it.
Drawn from real examiner reports.
Perspective drawn as a 30 degree isometric
Asked for one-point perspective, candidates draw a 30 degree isometric, or mix the two by tilting edges to 30 degrees instead of keeping the front face horizontal and vertical. In perspective the front face is true and every receding edge converges to one VP; in isometric edges stay parallel and never meet. Fix the horizon and VP first, then project all edges to it.
Digest s23 P51 QA2: in a one-point perspective task many drew a 30 degree isometric, or mixed the two, instead of converging every edge to the vanishing point (s23).
Scale line marked by eye; wrong sheet count
Positioning features along a scale line (e.g. a 1:20 line) or a scaled line, candidates measure and guess, so spacings come out wrong -- and the nets-per-sheet count too. Two fixes: divide each real distance by the scale (on a 1:20 line a 5 m spacing is drawn as 250 mm), and construct even divisions with the inclined-line method.
Digest s23 P52 QA3; s22 P5 A2c: positioning marks on a 1:20 scale line and net/leaflet counts were commonly wrong because candidates scaled by eye (s23, s22).
Model with no stated or consistent scale
On scale-model work (e.g. an architectural concept model) candidates stay in the lower band when they do not show it is a model, do not state the scale, or apply it inconsistently -- reducing plan dimensions but leaving heights near full size, out of proportion. State a sensible scale (such as 1:50), apply it to length, width and height, and evaluate the model.
Digest s23/w23 Component 2 general comments: model-makers should state it is a model, state and consistently apply a scale, and evaluate the model (s23, w23).
Wrong tool: ray method on an irregular shape
The ray and grid methods suit different shapes; the wrong one loses accuracy. The ray (radial) method needs clear corners to project rays through, so it suits cornered outlines but struggles with curves. The grid (squares) method copies square by square, so it handles irregular or curved outlines like a logo that rays cannot. Rays for corners, grid for irregular.
Area scaled linearly instead of squared
Enlarging by a linear scale factor of 2 does not just double area -- area has two dimensions, so it scales by the factor squared: doubling every length makes the area four times larger (tripling, nine times), halving quarters it. This matters for the nets-per-sheet count -- at half scale about four times as many fit, not twice. Scaling area linearly gives a wrong count.
Not every edge taken to the vanishing point
In an estimated one-point perspective, candidates project some corners to the VP but not all, or stop the receding edges short, so the far face is the wrong size or off the projectors. Every corner and receding edge must run to the single VP, and the back face sit exactly on those projectors. Draw the true front face, then take each corner to the VP before the back face.
Digest s23 P53 QB4c; w23 P53 QB5b: in estimated one-point perspective, all corners and edges must be projected to the vanishing point (s23, w23).
A scale of 1:20 means 20 times bigger
A testable error: reading a scale ratio backwards. A scale is drawing size : real size, so 1:20 means the drawing is one-twentieth full size (a reduction), not twenty times bigger. The tells: an enlargement has the larger number first (2:1, 5:1) and suits tiny objects; a reduction has the 1 first (1:20, 1:50) and suits large objects; 1:1 is full size.
Read the named system, not isometric
Read the system named: one-point perspective is one vanishing point with a true front face, isometric is parallel 30 degree edges -- don't swap them. On perspective, project every corner and edge to the single VP; nearer the VP reduces, nearer the viewer enlarges.
Ray for corners, grid for irregular shapes
To enlarge or reduce a shape, use the ray method from a centre of enlargement (scale factor times each distance) for corners and the grid method for irregular ones; scale factor = new length over original. Show the rays or grid.
Work to the stated scale; state a model scale
When scaling a line, multiply by the scale factor or divide with the inclined-line method, and work to the exact stated scale -- right shape, wrong size still drops marks. On a model, state the scale and apply it to length, width and height.
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